Overwatch 2’s executive producer says controversial winter event is a disaster of framing, anger ‘surprised’ him- ‘What we wanted was for players to have more choice’-

Overwatch 2 has had some trouble in the past year-and-a-bit since its release—between promised PvE content being absent, an outright admission that the game has been in decline, and a ‘colourful’ reception on Steam, the game’s freemium model has been a point of contention—especially for players who bought Overwatch 1 fully-priced.

A recent controversy has made that sentiment worse, with players responding to the bitter fact that they wouldn’t be able to earn every cosmetic in the Winter Fair event even if they went for the premium option—things worsened after executive producer Jared Neuss responded to a player in a post on X, where he wrote: “It’s $5 for 4 Legendary skins”—though some of them are recolours of past skins—”which feels squarely in the spirit of the Holidays to me.”

The event (which went live yesterday) gives you tickets for every nine games you play (though wins count as two towards that number). The issue lies in how those tickets are distributed and their weekly cap—which isn’t enough to get you everything tickets can buy. Unless you shell out for the shop bundle, of course, which—aw man, wait a minute. That’s $30.

Granted, that $5 for 4 offer is technically generous—but with a big, snowflake-shaped asterisk at the end of the word ‘technically’. While you might be getting better value for your money than usual, FOMO is a powerful sales pitch—and there’s no avoiding the fact that, if you want absolutely everything, you’ll need to pay something more like $35.

In a recent interview about the controversy on the Group Up! Podcast, hosted by Twitch channel SVB, Neuss remarks: “I’ll be totally honest, the response has kind of surprised me.

“It’s totally understandable when you break it down like that,” he adds: “What we wanted was for players to have more choice … the goal here was: ‘what if an event had a similar structure to what we had today, but you could pick the thing you got at the end?'” While the event offers a similar amount of rewards to other seasonal events, Neuss admits that the team was “misguided” in its framing.

It’s a rake that’s easy to step on—framing is so important. I’m reminded of that old story about World of Warcraft’s rested experience, which was initially a penalty—players hated it, but when it was framed as a bonus it became a beloved feature that’s pretty much an MMO standard to this day. Even though none of the numbers really changed. 

Similarly, the idea of providing more choice than before is good on paper, but presenting that as currency with an arbitrary weekly cap feels downright stingy. Even though—like rested XP—the end result is the exact same. Neuss also brings up the idea that a linear pass that forces you to grind everything out just to get the one item you want isn’t ideal, either. 

“The way that we framed it was like: we put it all out there, you can’t get everything, so people were frustrated … you get a lot of feedback [before and after] people experience a thing. Sometimes that feedback is the same, sometimes it’s not.” He does mention that said feedback is helpful for the team going forward, at the very least.

“I still do think the model is generous—you’re able to get like, four skins for five bucks, that’s way better than you could do normally—but we have to listen to what’s unique about the Overwatch community.”

Related Posts

Screamride Review

As fun as it is, there’s something rather…disturbing…about Screamride. A game about racing rollercoaster cars down rails at tremendous speeds and smashing them into concrete skyscrapers isn’t to be taken seriously, of course, and I’m not terribly concerned about the riders, who seem beyond thrilled for the chance to sacrifice their well-being for the chance to fling themselves into solid objects. My worry lies with the pedestrians walking around out there. There are promenades to stroll on among the office buildings and laboratories. What right-minded individual would think to hang out there–or to work there?

Well. This isn’t the kind of thing you’re supposed to be thinking when you play Screamride, which sets itself apart from the developer’s own Rollercoa…

Tokyo Jungle Review

It has always been a dog-eat-dog world out there. But when humanity disappears and animals are left to fend for themselves, the streets of Tokyo become a far more savage place, where former house pets must learn to hunt and kill much larger, more deadly animals to survive. The concept may sound grim, but Tokyo Jungle brings enough humor to its vision of the post-human streets of Shibuya to make the whole scenario pleasantly silly. That humor only goes so far, though; repetitive gameplay and frustrating difficulty issues make Tokyo Jungle an underwhelming glimpse at the future of the animal kingdom.

Palworld – Best Starter Pal To Pick

Picking the best starter in Palworld is a more complicated, but perhaps rewarding, process than it is in other creature-collectors. It’s a game that combines elements of Pokemon, Breath of the Wild, and even survival-crafting games like Minecraft. It’s trying to do a lot all at once, meaning even players familiar with one of those games might be thrown off by the way Palworld subverts expectations using other genres. Here we’ll explain what you can expect when going to pick your starter Pal in Palworld, which, by the way, finally came to PS5 in September of 2024.

Which starter should I pick in Palworld Come from Sports betting site VPbet ?

In Palworld, you’ll immediately begin in an open…

Aristocrat Leisure Limited persevering with proposed Playtech purchase

Australian gaming machines innovator Aristocrat Leisure Limited has reportedly announced that it has raised just shy of $949 million in cash to aid its envisioned acquisition of British online casino games and software developer Playtech. Come from Sports betting site VPbet

According to a report from Inside Asian Gaming, the Sydney-headquartered firm floated a proposition worth approximately $3.7 billion last month that would see it see it purchase all of the target’s outstanding shares at an individual price of about $9.10. The source detailed that such a merger would create an entity with a considerable stake in both the online and land-based gaming sectors and help Aristocrat Leisure Limited to secure long-term gr…

Firecreek Crossing Resort-Casino to Be Built Pending city of Reno Decision

Reno may be getting a ground-up hotel-casino. This is significant because it would be the first one to be built here in decades.   

A real estate and entertainment company from California, Elevation Entertainment, decided to take a risk and propose the building of a casino in this city.  

The project is named the Firecreek Crossing Resort-Casino project, and it is projected to be built on South Virginia Street in Reno, on the corner of this street and Kietzke Lane. T…