Baldur’s Gate 3’s latest patch has introduced a ‘very frustrating, borderline unplayable’ glitch that makes companions dump their inventories on you-

Update: In a statement to PCG, Larian says that the problem players are running into with the shared stash system is “not the intended behavior and will be fixed in an upcoming update.”


Baldur’s Gate 3 is excellent. Historically excellent, in fact, but it’s not without its flaws. The first of these, of course, is that Astarion was not voiced with Neil Newbon’s original Brummie accent, but the game’s awkward inventory system is a close-run second. I don’t know about you, but I probably spent at least a couple of hours of playtime standing stock-still in camp, desperately trying to give my chaotic inventory and those of my allies some semblance of organisation. It never worked.

The third patch for the game tried to ameliorate that a bit, implementing a new “Shared Stash” system that took important quest items away from party members when you dismissed them and placed them in your inventory. It’s not much, but it does mean you don’t lose track of your severed clown torso because you happened to dismiss the party member carrying it without thinking. But there’s a problem.

As spotted by GamesRadar, the system seems to be affecting objects that aren’t quest items, and it’s driving players up the wall. Alongside your quest-related ancient artefacts and harlequin limbs, the shared stash is also dumping all your companion’s alchemy pouches, camp supply packs, and keys on you whenever you boot them from your gang. Usually, the effect of this is to seriously encumber you, meaning you have to go through your inventory, find the offending items, and transfer them to camp or to your remaining party members. Pretty tedious.

“My MC has low carrying capacity and she gets encumbered every time I send a party member back to camp,” says Reddit user Blindspy4, lamenting that “At least one of my party members has a piece of armor that gets taken off every time I make him wait at camp too.” Calling the experience “Very frustrating, borderline unplayable,” the player says they now have to ” spend several minutes trying to figure out what just happened” to their inventory every time they swap someone out.

Those sentiments are echoed elsewhere, including one player declaring the issue has “ruined the game” for them, but it seems particularly acute for multiplayer users. One player named Arbitrary_Pseudonym currently has a multiplayer campaign on the go, and whenever one player can’t make it, they just park that character and take a story NPC. “But now, when we do that, all their orange crap transfers over to whoever parked them. Those items don’t go back to the original character, so when those players come back, camp items and keys just mess up their inventory.”

Some astute players might have figured out the cause, though. A player named Agamemnon155 points out that patch 3’s notes say that “Alchemy Pouches, Camp Supply Sacks, and Keychains will now show up in the Trade UI and won’t be highlighted as story items.” It seems that change hasn’t quite taken on pre-patch 3 saves, though, meaning a lot of players are still rolling around with those things marked as story items. That makes them susceptible to the shared stash system and equally susceptible to ruining the days of unsuspecting players. With any luck, a hotfix will hit soon.

Related Posts

Screamride Review

As fun as it is, there’s something rather…disturbing…about Screamride. A game about racing rollercoaster cars down rails at tremendous speeds and smashing them into concrete skyscrapers isn’t to be taken seriously, of course, and I’m not terribly concerned about the riders, who seem beyond thrilled for the chance to sacrifice their well-being for the chance to fling themselves into solid objects. My worry lies with the pedestrians walking around out there. There are promenades to stroll on among the office buildings and laboratories. What right-minded individual would think to hang out there–or to work there?

Well. This isn’t the kind of thing you’re supposed to be thinking when you play Screamride, which sets itself apart from the developer’s own Rollercoa…

Tokyo Jungle Review

It has always been a dog-eat-dog world out there. But when humanity disappears and animals are left to fend for themselves, the streets of Tokyo become a far more savage place, where former house pets must learn to hunt and kill much larger, more deadly animals to survive. The concept may sound grim, but Tokyo Jungle brings enough humor to its vision of the post-human streets of Shibuya to make the whole scenario pleasantly silly. That humor only goes so far, though; repetitive gameplay and frustrating difficulty issues make Tokyo Jungle an underwhelming glimpse at the future of the animal kingdom.

Palworld – Best Starter Pal To Pick

Picking the best starter in Palworld is a more complicated, but perhaps rewarding, process than it is in other creature-collectors. It’s a game that combines elements of Pokemon, Breath of the Wild, and even survival-crafting games like Minecraft. It’s trying to do a lot all at once, meaning even players familiar with one of those games might be thrown off by the way Palworld subverts expectations using other genres. Here we’ll explain what you can expect when going to pick your starter Pal in Palworld, which, by the way, finally came to PS5 in September of 2024.

Which starter should I pick in Palworld Come from Sports betting site VPbet ?

In Palworld, you’ll immediately begin in an open…

Aristocrat Leisure Limited persevering with proposed Playtech purchase

Australian gaming machines innovator Aristocrat Leisure Limited has reportedly announced that it has raised just shy of $949 million in cash to aid its envisioned acquisition of British online casino games and software developer Playtech. Come from Sports betting site VPbet

According to a report from Inside Asian Gaming, the Sydney-headquartered firm floated a proposition worth approximately $3.7 billion last month that would see it see it purchase all of the target’s outstanding shares at an individual price of about $9.10. The source detailed that such a merger would create an entity with a considerable stake in both the online and land-based gaming sectors and help Aristocrat Leisure Limited to secure long-term gr…

Firecreek Crossing Resort-Casino to Be Built Pending city of Reno Decision

Reno may be getting a ground-up hotel-casino. This is significant because it would be the first one to be built here in decades.   

A real estate and entertainment company from California, Elevation Entertainment, decided to take a risk and propose the building of a casino in this city.  

The project is named the Firecreek Crossing Resort-Casino project, and it is projected to be built on South Virginia Street in Reno, on the corner of this street and Kietzke Lane. T…